World of Fire Solaris Rising 3 The Fire Prince One Night in Sixes Jani and the Greater Game Deadly Curiosities
Nyctophobia Fearsome Magics: The New Solaris Book of Fantasy Wakening the Crow Riding The Unicorn
Solaris Books are delighted to reveal the debut novel from the wonderfully talented Silvia Moreno-Garcia, Signal to Noise, will be out Spring 2015.



Mexico City, 1988: Long before iTunes or MP3s, you said “I love you” with a mixtape.

Meche, awkward and fifteen, has two equally unhip friends – Sebastian and Daniela – and a whole lot of vinyl records to keep her company. When she discovers how to cast spells using music, the future looks brighter for the trio. The three friends will piece together their broken families, change their status as non-entities, and maybe even find love…

 Mexico City, 2009: Two decades after abandoning the metropolis, Meche returns alone for her estranged father’s funeral.

 It’s hard enough to cope with her family, but then she runs into Sebastian, reviving memories from a childhood she thought she buried a long time ago. What really happened back then? What precipitated the bitter falling out with her father? Is there any magic left?

About the author:
Mexican by birth, Canadian by inclination, Silvia Moreno-Garcia lives in beautiful British Columbia with her family and two cats. Her speculative fiction has been collected in This Strange Way of Dying. 
Signal to Noise will be her debut novel.
Pre-order: UK | US

Author photo credit C.G. Cameron
We are delighted to announce that End of the Road, edited by Solaris Books’ Editor-in-Chief Jonathan Oliver, has won the British Fantasy Award 2014 for Best Anthology!



An incredible anthology of original short stories by an exciting list of writers including the bestselling author Philip Reeve and the World Fantasy award-winning Lavie Tidhar.

Each step will lead you closer to your destination, but who, or what, can you expect to meet at journey’s end? Here are stories of misfits, spectral hitch-hikers, nightmare travel tales and the rogues, freaks and monsters to be found on the road. the critically acclaimed editor of Magic, End of The Line and House of Fear has brought together the contemporary masters and mistresses of the weird from around the globe in an anthology of travel tales like no other. Strap on your seatbelt, shoulder your backpack, or wait for that next ride... into darkness.

Praise for End of the Road:

“Jonathan Oliver has turned to the road story: a genre, as he explains in his insightful introduction, widely mined in film and literature alike… though the fifteen short fictions which follow show that the form has much more to offer… the road, and the road story, goes ever on. Would that we could go with it, for though it has its horrors, it’s replete with untold wonders as well.” – Tor.com

“An enriching and enjoyable example of the diversity and inventiveness that a themed anthology can offer. This is one book not to be missed” – This is Horror

“A rich tapestry of mythology and landscape to the stories. If you like weird stories or stories about change and discovery, then I’d definitely recommend picking up End of the Road.” – Fantastical Librarian

“The collection also has the superb factor of being from authors from across the globe. The variety and complexity is great, and I highly recommend this to anyone who has never got into the idea of short stories, as it would make an engrossing introduction.” – Nerds Feather

“The road indeed "goes on forever"… which is fine, because sometimes it's the remarkable journey that make the the End of the Road worthwhile.” – Bob Milne, Beauty in Ruins

“All of the stories are excellent in their various ways, and taken together, they cover a wide range of time and a great diversity of culture” – David Harris via Goodreads

“I was not prepared for how much this anthology would break my heart so utterly.” - feux d'artifice

Featured guest posts by Jonathan Oliver:





Awards:
British Fantasy Awards: Best Anthology 2014 (winner)
Shirley Jackson Awards: Best Anthology 2014 (shortlisted)
World Fantasy Awards: best Anthology 2014 (nominated – winners announced November 2014)

End of the Road, edited by Jonathan Oliver, is available online and from all good bookstores:

UK: book | kindle
US: book | kindle



Ladies, gentlemen and primates gather round for we have the most joyous of joyful news: Ack Ack Macaque is back!


Coming to a bookshelf near you January 2015: 

Macaque Attack

Ack-Ack’s back - and this time he’s brought an army!

He’s saved the world twice. Now, in the thrilling conclusion to the award-winning Macaque Trilogy, the dangerous but charismatic Ack-Ack Macaque finds himself leading a dimension-hopping troupe of angry monkeys, facing an invading horde of implacable killer androids, and confronting the one challenge for which he was never prepared: impending fatherhood!


Meanwhile, former journalist Victoria Valois finds herself facing old enemies as she fights to save the electronic ghost of her dead husband, and Merovech, King of the United Kingdoms of Great Britain and France, receives a troubling message from the dead sands of Mars...

“Ack-Ack is an inspired creation, a monkey with attitude, issues and a hole where his heart should be, and his latest deftly plotted adventure is riotous fun.” - The Guardian

"Ridiculously readable, thoroughly entertaining, and packed full of ideas.” - SFFWorld

“if you like William Gibson or Philip K. Dick, then Ack-Ack Macaque is a sometimes surreal, yet very worthy read.” - Fantasy Faction


“More fun than a barrel of steampunk monkeys … It’s an over-the-top, verbally caffeinated adventure story with smart, nasty ideas and plenty of pulp.” - Milwaukee Journal Sentinel


Macaque Attack is the concluding title in the Ack Ack trilogy.

Available January 2015
Pre-order now: UK | US


Gareth L Powell will be on a UK tour, check back for more details to follow.
The Fire Prince
By Emily Gee

CHAPTER ONE

Jaumé rode a tough little pony with short legs and a bony spine. He used his folded blanket as a saddle. The one thing he knew he mustn’t do was complain. These men watched him, even Bennick watched, with a scant glance now and then, and they had ears for everything, without seeming to listen. 


Bennick gave a grin of approval when he saw the use Jaumé put his blanket to. 
The other men didn’t grin, or wink at him the way Bennick sometimes did. They were neither friendly nor hostile. Jaumé knew they’d all been what he was—orphaned—but it was Bennick who’d found him. Bennick whose charge he was. 

Before dusk, Nolt led his band away from the road. They followed a stream across the fields to a small copse.
Jaumé let his pony drink, then rubbed her down, copying the actions of the men. He helped Bennick dig a firepit and ring it with stones, watching the other men unload the packhorses, seeing the way they worked together with the ease of long familiarity, hardly needing to speak. This was his second night on the road with them and he knew all their names now. Nolt. Old Maati and young Kimbel. Odil. Black-skinned Gant. Steadfast, called Stead by the others, and Ashandel, called Ash. 

And Bennick.

The men were Brothers, and Bennick had said he could be one too, if he was quick and tough and brave enough.
When the firepit was finished, Jaumé sat back on his heels and looked at Bennick.
“Now what do we need?” Bennick asked.
“Firewood,” Jaumé said promptly.
Bennick laughed and ruffled Jaumé’s hair, the way Da used to do. “Good lad.” He crossed to the pile of unloaded equipment and fished out an axe. “Come on. Help me find some wood.”
Jaumé hurried after him.

Not far into the copse they found a fallen tree. The wood was as pale and dry as bone. 
Jaumé gathered the firewood Bennick chopped, stacking it in piles. After several minutes, Bennick stripped off his shirt. His chest was tanned, furred with red-blond hair. On his right bicep was a small mark, blue-black.
“What’s that?”
“A tattoo. You never seen one?”
Jaumé shook his head. “Is it a picture?”
“It’s a picture of this.” Bennick reached down to his waist, where a round pouch of dark leather was fastened. One moment his hand was empty, the next, he held a metal disk. No, not a disk, a knife with five blades.
“What is it?”
“We call it a Star.” Bennick flicked it in the air with a flashing twirl of blades and caught it again. He held it out to Jaumé.
Jaumé took the Star reverently. The metal was polished to a gleaming brightness, the blades as sharp as razors. 
“The tattoo marks me for a Brother,” Bennick said. “We all have them. If you join us, you’ll have one too.”
“Will I have one of these?” Jaumé didn’t dare throw the Star as Bennick had done. Those blades would slice off his fingers.
His imagination took flight, showing him his fingers spinning in the air, like thick pink worms, and scattering across the grass at their feet.
“You can have as many Stars as you want.” Bennick’s blue eyes smiled the way Da’s had used to. “Do you want that, lad?”
“Yes.” 
Bennick held out his hand for the Star.
Jaumé gave it back reluctantly. “Will you teach me to spin it, the way you did?”
Bennick laughed as he slipped the Star into the pouch again, showing a flash of white teeth. “You need to learn how to throw a knife first, lad. Once you’ve done that you can think about Stars.”
“Will you teach me how to throw a knife?”
“I have the one I made when I was your age. If I let you use it, you’ll have to look after it. Sharpen it. Oil the blade. You can only throw a knife when you know it well enough. But now, let’s shift this wood.”

That night, after they’d eaten, Bennick went to his pack and took out a small bundle wrapped in soft leather. He sat down by Jaumé and folded the leather back. Inside was a plain cowhide sheath, with a white bone handle poking out the top.
Jaumé’s fingers went out, almost as if the bone handle pulled them towards it. “Can I...?”
Bennick nodded. 
Jaumé wrapped his hand round the handle. It was cold, but the shape seemed welcoming. He felt his fingers fit in the shallow grooves Bennick had cut for his own fingers long ago. He didn’t ask if he could pull the blade out; already, the knife was shifting from Bennick to him. He felt it. The bone seemed to take warmth from his skin and return it. He drew out the blade. It shone in the firelight.
“You made this?” he said with awe.
“Made the handle, chose the blade, put the two together,” Bennick said. “That’ll be one of your first lessons when you reach Fith.”
“How old were you?”
“Same as you. Eight.”
Jaumé felt a thrill of excitement. He wanted to make a knife like this.
“How does it feel?” Bennick asked.
“Good. Is it...?” Mine? He glanced at Bennick, asked the question silently.
“You can use it. If it lets you.”
“How?”
“Practice. Touch the blade. Careful, now.”
Jaumé put his finger on the sharp edge. At once he felt a sting of pain. He drew his finger back and saw a drop of blood form.
“It cut me.”
“No, you cut yourself. You went too fast. There’s no easy way. There’s only hard work. Can you do that?”
“Yes.” Jaumé turned the knife over in his hand. “Can I give it a name?”
“No,” Bennick said. “It’s a knife.” He patted the pouch at his waist. “And these are Stars. They’re not for games. They’re tools. You learn what they can do, then you make them do it.” 
Jaumé nodded. A knife is a tool.
Carefully, he wiped the faint mark of his blood from the blade and fitted it back in the sheath. I’ll work hard. I want to be a Brother. 

They crossed into Sault on the ninth day out of Cornas, moving through throngs of refugees. The soldiers manning the border post made no attempt to control the press of dusty, ragged people and carts piled high with household goods. Here was the same smell Jaumé had smelled in Cornas—sweat, with a sour undertone of fear. The curse seemed suddenly real again. He heard howling laughter, heard the crackle of flames. Rosa’s scream echoed in his head. The smell of Mam’s blood was in his nose.
Terror wrapped its fingers around his heart, squeezing.
And then he looked at Bennick, sitting easily on his horse, and the terror vanished. While he was with Bennick and the Brothers, he was safe.

CHAPTER TWO


Mid-afternoon they rode over the pass into Ankeny. Harkeld halted and looked back. Dry, rocky hills hid the Masse desert. The red sand and the ruined city, the catacombs, were ten days behind them. “Do you see something?” his armsman, Justen, asked. “Someone following?”
Harkeld shook his head. The only people behind them were dead. Lundegaard’s soldiers in their fresh graves. The Fithian assassins lying where they’d fallen. The ancient desert dwellers crumbling in their tombs.
The long string of packhorses passed them. Ebril rode last, whistling, his red hair glinting in the sun. “All right?” he called.
Harkeld nodded. He unstoppered his waterskin and swallowed a mouthful of lukewarm water.
Justen wiped dust from his face. “Prince Tomas should be at the escarpment by now.”
Harkeld grunted. In another week, Tomas would be at King Magnas’s castle. Telling the king I’m a witch.

Memory swept over him: fire igniting in his chest, flames bursting from his skin, an inferno roaring in his ears. With memory came a surge of panic. He’d not been able to control the fire, had been on the point of bursting into flames—
Harkeld shoved the memory aside. He rammed the stopper into the waterskin.
“We’d best not get too far behind,” Justen said. “Those cursed assassins...”
The back of Harkeld’s neck tightened at the words. He nudged his horse forward. It picked its way between the rocks. Far to the north the sea glittered. Somewhere in that glitter was a port town called Stanic, and more witches sent to strengthen their numbers. The most powerful of the shapeshifters, Innis, had gone in search of them two days ago. 
To the southeast were mountains, the long range called the Palisades that cut Ankeny off from the sea. The mountains marched into the distance, snowcapped. Ahead were forested highlands, a tufted green carpet that stretched east as far as he could see. Tomorrow they’d be down there, in among the trees. How long since he’d last stood beneath a tree? Three weeks? Four? 
He yearned for green leaves and damp earth and cool shade, but that dense forest also made him uneasy. How many assassins did it hide? 

They camped beside a riverbed. No water flowed, but in a deep hollow was a stagnant pool. They unloaded the packhorses, let them drink, fed them the grain carried from Lundegaard. Harkeld helped Justen pitch the tents, then fashioned a rough firepit and piled the last of their wood into it.
Cora, the most senior of the witches, crouched alongside him and snapped her fingers. Harkeld flinched as the branches flared alight. The memory of flames stung his skin.
He shook his head sharply, angry with himself, and glanced around. Had anyone noticed him flinch? 
No. Justen was laying out bedrolls and blankets in the tents and Ebril was rubbing down the horses. Of the other shapeshifters, there was no sign. They’d be somewhere in the gathering dusk, keeping watch for danger.
Harkeld looked back at Cora, with her plain, weary face and thick plait of graying sandy hair. “Cora?” 
“Yes?” She didn’t look up from unpacking the cooking pots.
“Dareus said that Sentinels can strip witches of their magic.”
Cora stopped what she was doing. She looked at him. “If a mage misuses his magic, then yes, Sentinels will strip him of it.”
“Can you strip me of my mine?” Please.
Cora surveyed him for several seconds. Had she heard the desperation in his voice? “Myself? No. Only healers can do it. Innis could do it.”
Innis? He felt his face stiffen. Memory swooped back: the catacombs, a smoking torch, skeletal corpses jostling each other as they guarded the anchor stone. He heard Innis’s voice clearly in his head: I thought you were braver than this.
“Not someone else?” Harkeld said. “Not Petrus?”
Cora shook her head and went back to unpacking the pots. “He’s not a strong enough healer. Some of the Sentinels who’re joining us should be. We asked for more healers.” 
Harkeld watched her sort through the bundles of dried food. Her hands were brisk, competent, short-fingered. If no new healers come... 

He clenched his teeth together. If it had to be Innis, he’d do it. He’d get down on his knees and beg her. Anything to be rid of the fire inside him. “How is it done? Will I still be able to travel?” 
Cora laid down the bundles and met his gaze squarely. “Prince Harkeld, you’re an extremely strong fire mage. Stronger than I am, at a guess—”
“I don’t want to be a witch.”
“Whether you want to or not is irrelevant. You are one.”
He shook his head. 
She looked at him for a long moment, as if weighing options. He saw a decision firm her mouth. “Once the third anchor stone is destroyed, we’ll strip you of your magic. But until then, you must use it.”
“What?” He shook his head, pushed to his feet. “No!” 
 “Your magic saved your life in the canyon. And from what Innis tells me, it saved you both in the catacombs.”
He didn’t look at her, didn’t acknowledge her words. He stared at the sun sinking behind the horizon.
“We need every advantage we can get, sire. Surely you see that? If you die...”
If I die, so could everyone on this continent. 
“Fire magic is frightening,” Cora said matter-of-factly. “And the more magic one has, the more frightening it is. Until one learns to control it.”
He turned his head to look down at her.
“Only a fool wouldn’t be afraid.” Cora held out a large iron pot. “Can you fill this with water, please?”

Harkeld walked down to the stagnant pool, filled the pot, brought it back to the fire. Cora looked at the scum floating in it and wrinkled her nose. “We’ll strain it.” She took another pot and laid a strip of cloth over it. “You pour.”
Harkeld hefted the heavy pot.
“I’ll teach you to use your fire magic,” Cora said, as the dirty water splashed onto the cloth. “So you can use it to protect yourself. And once the curse is broken, one of the healers will strip you of it. If that’s what you wish.”
Use it again? 
He remembered the canyon, red cliffs towering over him, the assassin screaming as he burned. He remembered the catacombs, the ocean of fire, the deafening roar of flame.
“Innis told me what happened in the catacombs,” Cora said as he lowered the empty pot. “She was right; fire was the only way through, but the risk... You’re lucky the two of you are still alive.”
“What do you mean?”
“If my guess is correct, you’re strong enough to set stone on fire. You could have burned everything. Not just the corpses, but the entire catacombs. There would have been nothing left. You and Innis...” She made a sharp gesture with one hand. “Incinerated. And then what would have happened? We wouldn’t even have had your body.”

And the curse would never be broken. And everyone in the Seven Kingdoms would die.
Cora hung the pot on an iron tripod over the fire. Harkeld’s eyes followed the movement of her hands, but his mind was back in Masse. He saw a gray dawn, a smoky battlefield, Dareus lying broken-necked. If you’d used your magic, you sniveling coward, he’d still be alive! The voice was Gerit’s, hoarse with rage and exhaustion. He’s dead because of you!
He’d felt the truth of the words then, and he felt them still. Dareus would be alive if he’d dared to use his magic.

“If... if I agree to learn...” The words were astonishingly difficult to utter; they clogged in his throat and stuck on his tongue. Harkeld swallowed. “If I agree—”
“If you agree, you have my word that one of our healers will strip your magic from you once the curse is destroyed.”
The word of a witch. What was that worth?
He stared at Cora. She wasn’t Dareus, whom he’d grudgingly trusted, but Dareus was dead, buried beneath the desert sand, and Cora led them now. She was... perhaps not completely human, but not the monster he’d once thought witches were. 
Harkeld took a deep breath, ignored the panic churning in his stomach, and nodded. “I agree.” 
“Good. Can you fill that pot again, please? We need to boil some water to drink.”
They strained a second pot of water and set it on the fire. Cora opened bundles of dried meat. “We’ll start small. Can you fetch a candle?”
“What? Now?” Harkeld rocked back on his heels, alarmed.
“Why not?” She looked at him, her eyes reflecting the firelight. “You want to be able to control it, don’t you?”
“Uh... I should really help with the packhorses.” He gestured to where Ebril and Justen worked.
“Prince Harkeld.”

Her voice wasn’t scornful, as Innis’s had been. She sounded sympathetic, motherly. As if I’m a child, not a man of twenty-four.
Harkeld flushed. He pushed to his feet and went to fetch a candle. Fear built in his chest as he brought it back to the fire. The first pot was simmering. He watched Cora put in handfuls of dried meat, dried vegetables, a scattering of dried herbs; nearly the last of the supplies they’d brought from Lundegaard. She dusted her palms one against the other. “Sit down beside me.”
He did, his legs stiff with reluctance.
“We’ll start with this.” Cora snapped her fingers. A single flame flared on one fingertip, and then went out. “Fire magic is inside me, in my blood, and I choose to release it. I could have it come out my nose if I wanted to, but this...”—she snapped her fingers again—“is simple and safe. My magic is focused on one point that I can see. I’m not going to accidentally burn myself or anyone else.”  
She looked at him as if expecting a response. Harkeld nodded.
“When I was learning, I found it easiest to visualize a tinderbox. Flint strikes steel and you have a spark.” Cora snapped her fingers, the flame flared again for an instant. “You try. Concentrate on your hand. Try to feel the magic in your blood. Imagine that it’s warm and stings a little.”
Harkeld took a deep breath. He looked at his right hand. His mind gave him images of what might happen: his hand engulfed in flames, becoming a blackened claw. “What if my hand catches fire?”
“I’ll put it out.”
His gaze jerked to her face. “It can happen?”
“It’s extremely rare for fire mages to burn themselves. It’s... how can I put it? The magic is in your blood, and your blood is in your body, and it’s as if the magic knows it shouldn’t burn itself. Does that make sense?”
He nodded. 
“I saw someone make fire come out of his ears once,” Cora said. “A student fooling around. His hair caught alight. That’s the only time I’ve ever seen a mage hurt himself with his own fire.” 
His mind shied away from the image her words conjured.
“I doubt you’ll burn yourself, Prince Harkeld, but if you do, I’ll put it out.”
Harkeld tried to swallow his fear, but it stuck in his throat, a choking lump. Stop being such a baby, he told himself. He gritted his teeth and stared at his right hand, trying to feel the magic in his blood. Warm and stinging, Cora had said.
The magic hadn’t been warm and stinging in the catacombs. It had been hot, a searing pain that had roared through him.
In a rush, he felt it again: fire sizzling along his veins. 
“Can you feel it?”
Harkeld nodded, his jaw clenched. His hand felt so hot the skin should be blistering, smoking. 
“Now imagine your hand is a tinderbox and snap your fingers.”
He was sweating, afraid. It was stupidly difficult to breathe. “You’ll put it out if...”
“I’ll put it out.” 
Harkeld gulped a breath, visualized a tinderbox—flint striking against steel—and snapped his fingers.

Flame roared high, white-hot, lighting up the campsite like a flash of lightning.
Panic burst in his chest. He rocked backwards, thrusting his hand away from himself. His mouth opened in a shout, but before it was uttered, Cora laid her hand over his, quenching the flame.
Harkeld stared at her, his mouth still open, his heart beating wildly. Behind Cora he saw Justen and Ebril turn their heads, startled. The horses moved uneasily, one half-rearing.
Cora’s lips twitched in a smile. “I see I shall have to teach you how to dampen your magic.”
He closed his mouth, found his voice. “Dampen?”
“You don’t need that much magic to light a candle. Just a tiny amount.” She released his hand. “Now, try again. Feel the magic in your blood.”
I don’t want to. Harkeld took a deep breath. He looked at his hand again and tried to sense magic there. This time it came quickly, a painful flood of heat.
“Is it hot?”
He nodded, gritting his teeth.
“Dampen it.”
“How?” His voice was tight with pain.
“Tell it.”

Harkeld snarled at the uselessness of this advice. Not so hot, he said in his head. Not so hot. But it didn’t make any difference. His skin felt like it was sizzling, his blood boiling. Panic rose in him. Any moment now his hand would burst into flames and—
“Not working?” Cora reached out and took his wrist. “Come with me.”
Harkeld stumbled to his feet and followed her, down into the riverbed. Her fingers pinched his wrist, pinched back his panic. Curse it, but his hand burned—
Cora crouched, pulling him to his knees, and plunged his hand into the stagnant pool. 
Harkeld hissed. He half expected to see steam rise.
“Keep telling your magic that you don’t need all of it,” Cora said. “You only need enough to light a candle.”
He did, over and over in his head. Not so hot. I only need a little. Just enough for a candle. The water helped. His hand began to cool. His panic trickled away, leaving him feeling foolish.
“Better?”
Harkeld nodded. 
Cora released his wrist. He could barely see her in the dusk. “Now, try snapping your fingers again.”
Harkeld lifted his hand from the water. He felt the magic in his blood, warm, pulsing in time to his heartbeat. 
He shook off the drops and took a deep breath. Just enough for a candle. He imagined his hand was a tinderbox and snapped his fingers. 
A flame appeared, steady and orange, dancing on the end of his forefinger. The light it cast showed him Cora’s face. She smiled. “See? You control your magic, Prince Harkeld. It doesn’t control you.”
He nodded, too relieved to be able to speak.
“You have the candle?”
He fished in his pocket with his left hand. 
“Light it.”
He did. It became even easier to see Cora’s face. “Well done,” she said.
He felt no sense of accomplishment. The flame burning quietly at the end of his finger, the lit candle—they weren’t things to be proud of; they were the first steps to becoming what he’d reviled all his life: a witch.
No. It was the first step to having the magic stripped from his blood. The first step to not being a witch.
Cora stood. “Let’s get back to the fire. I think the stew’s about to boil over.”
The flame still burned on the end of Harkeld’s forefinger. “How do I put his out? Douse it in water?” 
“Pinch your thumb and finger together and imagine you’re snuffing a candle.”
He did. The flame vanished. 
“You won’t always need to use imagery like that,” Cora said, as he followed her back to the fire. “But for now it’s easiest. Like the tinderbox.” She crouched and stirred the stew. “Put out that candle and try lighting it again.”
“But the pool—“
“You shouldn’t need water to dampen your magic, now that you know you can do it. That’s a lot of what magic’s about. Knowing what you can and can’t do. If you doubt yourself, if you’re afraid, it becomes a lot harder. Magic is in the blood, but our ability to use it comes from up here.” Cora tapped her forehead.

A black owl glided low over the camp and landed beside the tents.
“Ah, Innis is back. She’ll need her clothes.” Cora gave him the wooden spoon. “Keep stirring. And once that drinking water’s boiled for five minutes, take it off.”
Harkeld had just removed the water pot from the fire when Cora returned with Innis. The girl’s face was pale and tired beneath her tangled black curls. 
“You must be starving, Innis.” Cora rummaged among the bundles of food. “Here, have these nuts.”
His own stomach gave a quiet rumble, but Innis would be hungrier than he was; witches were forbidden to eat when they were in another shape, and she’d flown more than a hundred miles today. 
“The water’s too hot to drink. Wait, I’ll fetch my waterskin.” Cora hurried off into the darkness.
Which left just him and Innis at the fire. Harkeld put all his concentration into stirring the stew, ignoring Innis sitting on the other side of the orange flames.
“Sire?”
He kept his eyes on the pot for a moment, then glanced at her. It was the first time they’d been alone together since the anchor stone, when she’d shoved his cowardice in his face. She’d been fierce then, her gray eyes blazing at him. Now she looked fragile and exhausted. 
“I want to apologize for what I said to you in the catacombs.”
He frowned. “What?”
“I apologize,” Innis said. “I was trying to make you angry enough to use your magic.”
Harkeld looked back at the stew. It was bubbling. Lumps of meat jostled one another, pieces of carrot, peas. “It worked,” he said flatly. 
He tried not to remember, but it was impossible not to. Her words had been like slaps across his face: I thought you were braver than this, sire. 
Harkeld stabbed the stew with the wooden spoon. She’d been right to call him a coward.
“What I said wasn’t true. I shouldn’t have said it.”
He lifted his head and glared at her. “It was true.”
“What? No! How can you think that? I was there when your father said he’d cut out your tongue if you disobeyed him. Even when he said he’d take your hands and your head, you stood up to him! You did what was right.”
Harkeld looked back at the pot. 
“And in the Graytooth Mountains, at the pass, you came back to fight, even though Dareus told you not to.”
Harkeld stirred the stew slowly.
“What I said in the catacombs—it was to make you angry, sire. And I apologize. It was badly done of me.”
Innis meant what she said. He could hear it in her voice. 
Harkeld looked up, met her eyes and nodded. 
The apology shouldn’t matter—she was only a witch after all; what did he care about her opinion of him? But somehow it did. 
Innis held the nuts in her hand, uneaten. She seemed thinner, as if she’d lost weight in the three days she’d been gone. “Eat,” Harkeld told her brusquely, and turned his attention to the pot again.

---

Innis had two bowls of stew, trying to eat slowly and not shovel it into her mouth. She was still hungry when she’d finished, but a glance at the pot told her it had been scraped clean. 
“Tell us about Stanic,” Cora said. “Who was there?”
Innis put down her bowl. The food was a pleasant warmth in her stomach. Her eyes caught movement overhead. A russet-breasted owl glided over the campsite, its feathers shimmering with shapeshifter’s magic. Ebril, keeping watch. He drifted out of sight into the darkness. “Five Sentinels.”
“Only five?” Gerit scowled, his beard bristling. “We need more’n that.” 
“Who are they?” Cora asked.
“Susa and Katlen. Hew. Rand and Frane.” A yawn caught her on the last name. 
“Don’t know most of ’em.” Gerit’s scowl deepened. “What are they?”
“Frane’s a healer, Hew’s a shapeshifter, and Susa’s a fire mage. They’ve just finished their Journeys and taken their oaths. Rand’s a healer. He says he knows you and Cora. And Katlen’s a fire mage. She was an instructor at the Academy.”
“Only one shapeshifter.” Gerit spat into the fire. “Don’t they know we need more’n that? What with that bounty and those thrice-cursed assassins.” He scowled at Prince Harkeld, as if it was the prince’s fault he had a bounty on his head.
Prince Harkeld ignored him. Cora did too. “Two healers, two fire mages, and a shapeshifter?” she asked Innis.
Innis nodded. “Rand said the Council’s calling in all the Sentinels they can. More will join us after the second anchor stone.”
“Where?”
“At the delta, if a ship can get close enough. He said something about shallows making it dangerous. Otherwise, Krelinsk.”
“Dangerous?” Gerit snorted. “It’s not rutting shallows that are dangerous, it’s those Fithian bastards and their throwing stars.” He pushed to his feet and stamped off towards the tents. Across the fire, Justen—Petrus—rolled his eyes at her.
“So once they join us, we’ll be ten Sentinels,” Cora said, seemingly unruffled by Gerit’s bad temper. “Double what we are now. Good.”
“I gave them the list of supplies we need.” Innis tried to smother another yawn. “They’ll meet us the day after tomorrow outside Hradik. I told them you’d like to avoid the town, because of the prince.”

She glanced at Prince Harkeld. He didn’t appear to be listening. His face was half turned away, shadowed. He looked like a peasant, unshaven, dark hair chopped roughly short, clothes travel-stained, but he didn’t hold himself like a peasant, didn’t move or ride like one, and his face—the square brow and jaw, the strong nose and cheekbones—was memorable. Someone might recognize him as Osgaard’s missing prince. 

“Rand said the Council think the curse will already be in Sault when we get there. They reckon we’ll need a lot of Sentinels for that.”
“We will.” But Cora didn’t sound worried. 
“They’re trying to find us a strong water mage.”
“Good. We’ll need one of those. Now get off to bed. You must be exhausted.”
“Shall I take a shift tonight?” Innis flicked a glance in Justen’s direction, trying to convey the silent question: Or be Justen?
“No.” Cora stood. “I’ll take the second watch. You can share my tent.”
Innis rose to her feet. Her muscles had stiffened while she sat. She followed Cora across the stony ground.
“You told Rand and the others about you shapeshifters being Justen?” Cora asked in a low whisper. 
“Yes.”
“And?”
“They were shocked. Breaking a Primary Law...”
“But they understood why? The shapeshifter—Hew?—he’ll do it?”
“Yes.”
“Good.” She heard relief in Cora’s voice. 
Innis glanced back at Justen and Prince Harkeld beside the fire. “Has Petrus been Justen all day? Do you need me to swap with him?” 
“He’s all right for now. Less tired than you, at any rate.”
“And tomorrow?”
“You can go back to being Justen most of the time.” Cora held open a tent flap. “The bedroll on the left is yours.”
“Thanks.”
“It’s good to have you back, Innis. We’ve been stretched without you.” Cora turned to go, then halted. “Oh... the prince and I have made a deal. If he learns to use his magic, we’ll strip him of it once the curse is destroyed.”
“What?” Her mouth fell open. “Learn to use his magic? He agreed?”
“He did.” 
Innis shook her head. Impossible. “But he’s so afraid of it!”
“With good reason. I’ve never seen a fire mage with more raw power. Until he learns to control it, he’s dangerous.” 


The Fire Prince by Emily Gee is out August 26th US and September 11th UK
Pre order: US | UK



Greetings friends, Romans and other forms of sentient life - it's been awhile, hasn't it? It's been a busy few months at Solaris' Secret HQ - and here are just a few of our personal highlights:

Gail Z. Martin Storms the UK

The wonderful Gail has been over on our shores signing copies of Deadly Curiosities around the country, as well as somehow finding time to put us all to shame by visiting what appears to be every single castle in the UK, Paris, The Doctor Who experience AND The Making of Harry Potter. 
Because we're one big genre family Gail was naturally joined and supported by a whole gaggle of Solaris authors - check out some pictures of them all in action.
A night of SFF in Cardiff with Gareth
Powell, Lou Morgan & Gail Z Martin
Gail Z Martin Forbidden Planet launch
(with Gaie Sebold)

Arianne 'Tex' Thompson officially achieves world domination of the internet

One Night in Sixes released last month amidst a one woman mission by Arianne 'Tex' Thompson to be everywhere - and by gosh she pulled it off. In case you missed any of the 12 days of launchmaus here's a quick round up of our favourite links for you:

Day One: Creating Cultures with Tex Thompson on The Kingdoms of Evil Podcast 
Day Two: An interview with The Qwillery
Day Three: Something Strange Happened on the Way to the NYT Bestsellers List: Fantasy Author Arianne “Tex” Thompson
Day Four: The Freshwater Fishmen of Tucumcari, New Mexico via Erin M. Hartshorn
Day Five: Tex was a panelist at ArmadilloCon
Day Six: The Author Visits presents Tex Thomspon
Day Seven: Tex Thompson on Finding the Love in 1-Star Reviews via Dan Kobolt
Day Eight: My Bookish Ways interviews Arianne 'Tex' Thompson
Day Nine: Arianne 'Tex' Thompson's Big Idea on John Scalzi's blog
Day Ten: Part Two of Arianne 'Tex' Thompson on The Author Visits
Day Eleven: Spotlight post on Rhona Eudaly
Day Twelve: The Official Launch Party

You may not believe this, but Tex has been up to even more than just this; check out her website for more: www.thetexfiles.com

The Nine Worlds Forbidden Planet signing table schedule was released


Nine Worlds takes place in the Radisson Blu Edwardian convention hotel at Heathrow, London, from 8-10 August 2014. It’s about gaming, film, cosplay, fandom, literature, science, geek culture, meeting people and having a really big party - find out more today.

We attended LFCC

London Film & Comic Con took place back in June at Earls Court and we gatecrashed our friends at Ravenstone Press and 2000 AD comics to join them on stand with a few of our authors. 

We had some new publishing!
Both Jani and the Greater Game and One Night in Sixes came out in July. Stay tuned for some more coverage of these shortly! 
Amazon: UK | US
Amazon: UK | US









“It’s a strange thing, nyctophobia. You’re not born with it. It can start at any time. It comes and goes, and it’s one of the only phobias you can transmit to other people.”



Newly-married architect Callie and her wealthy husband Mateo move to Hyperion House, a grand old home in southern Spain. It’s an eccentric place built in front of a cliff: serene and beautiful, but eerily symmetrical, and cunningly styled so that half the house is flooded with light, and half – locked up and neglected – is shrouded in darkness. Unemployed and feeling isolated in a foreign country, Callie determines to research the history of the curious building.

But the past is sometimes best left alone. Uncovering the folklore of the house’s strange history, Callie is drawn into darkness and delusion. As a teenager Callie was afraid of the dark, and now with her adolescent nyctophobia returning she becomes convinced there’s someone in the darkened rooms.

Somewhere in the darkness lies the truth about Hyperion House.

UK cover
US cover



















Nychtophobia is out in the UK October 9th and the US October 28th.
Pre-order today: UK | US

These beautiful covers were created by our incredibly talented artist Pye Parr. You can find out more about the process of making them over on his blog now

You can even follow him on twitter if such is your want.

Do you have a favourite of the two covers? Let us know in the comments or @solarisbooks

Check back soon where some of the Rebellion team will be sharing their deepest, darkest fears in a cheap form of therapy masquerading under the disguise of marketing - feel free to send us yours too, if you dare...
It's finally here! Deadly Curiosities is now available in all good book shops State-side, and of course on amazon in both print and for the kindle

Deadly Curiosities author Gail Z. Martin will be holding the launch party on Facebook today (June 25th) from 10:30 ET (that's 3:30pm for UK folks) - join her and host of fellow authors for some Q&A sessions, competitions and exclusive Deadly Curiosities downloadable freebies! Head over and say hi!



Want to know what all the hype is about? Check out just some of the lovely things people have been saying: 


Publishers Weekly: “Martin (the Ascendant Kingdoms saga) weaves together fact, fiction, and the supernatural to create a realistic underworld for modern Charleston, S.C”

Beauty in Ruins: “Familiar, accessible, and enjoyable, Deadly Curiosities is the kind of book to have serious crossover appeal for urban fantasy and horror readers alike.”

Red Star Reviews“Let me start by saying this book was awesome! Very engrossing right from the start! I’ve enjoyed every Gail Z Martin book I’ve read and Deadly Curiosities is no exception to this!” 

Book review by Charlotte“This story is full of action. It kept me on the edge of my seat. I can see this story as a major motion picture full of action and adventure.”

Books Boones & Buffy: “An atmospheric tale filled with fascinating historical details, a protagonist with a very cool ability, and lots of scary ghosts and shadowy corners."

Fiction Vortex“Martin is clearly in her element when bringing the ghosts of Charleston to life. Cassidy’s investigation is peppered with the stories of pirates and smugglers whose deaths are tied to the evil threatening the city. I’ll admit, I’m a big fan of ghost stories and I loved the touch of character Martin gave to her haunts.”

She hearts books:“This is one of those books you just can't put down until you're finished reading.”

The Book Adventures: “The world-building, the setting, the characters, the relationships have depths to them that make this a complex and very interesting urban fantasy novel.”


Not yet read“Gail Z. Martin does an excellent job painting vivid scenes, her suspense and fight scenes are amazing and her characters charming. I can’t wait for more!”

Sci-Fi Fan Letter: “a fun start to a new series”

Wicked Scribe: “The villains are delightfully evil, the crimes are horrific and you get pulled into the motivation to find and stop this paranormal killer before things get even worse.”

I smell sheep: “The characters are wonderful making me want to get to know them and kept me turning the pages to find out just what was happening and where it would all end up.”

Much loved books: “I found myself emotionally invested in the outcome of each one, even the dog, and when they were facing the badest, strongest, entity, I was so nervous, I had butterflies in my stomach worried over what would happen to them. Deadly Curiosities is a great combination of paranormal and mystery…”

Gizmo’s Reviews: “If you like kick ass action at every turn, and the unknown whether the characters will all survive or not, then please read Deadly Curiosities and give the finger to publishers who say that UF is dead and gone.”

A Bibliophile’s Reverie: “This novel felt like a shiny twist between Warehouse 13 and Buffy the Vampire Slayer.” 4/5 stars

Love Fantasy More: “If you’re looking for a nice summer ghost mystery, Deadly Curiosities is a great book for you. And if you like procedural type books, you may even love it more than I did!”


Elder Park BookReviews“the characters were rich and fleshed out and [there was] plenty of new takes on supernatural powers to keep this novel innovative.”

Caffeinated BookReviewer: “An old school urban fantasy with a Warehouse 13 vibe, this tale was action packed. Filled with magic, supernatural creatures and possessed objects. I quickly consumed this and look forward to reading more.”

Bibliosanctum: “I do hope she has plans to continue expanding Cassidy’s story as well, because this was a lot of fun. I would return to Charleston and Trifles & Folly in a heartbeat.”

The Book Adventures: “A fast-paced, suspenseful and sometimes creepy story, this book brings paranormal closer to horror and further from fantasy, and was a welcome change from the tropes that pervade the sub-genre.”

Missing Volume: “Good world building and the huge plus for me is there is no romance building the background between the characters.  I'll be looking for more books in this series.”

Ponderings of Psyche: “Dark Curiosities brought up fresh ideas and mixed it with the old ones, making a perfect blend of read that will certainly not fail the expectations of the readers of urban fantasy.”

Dab of Darkness: “This was a fast-paced urban fantasy with a twist: antiques. So, lots of history was tossed into the mix, and I loved it.”

Mixed Book Bag: Deadly Curiosities has just the right blend of paranormal and mystery and a great start to a new series.”

Doctor’s Notes: “The book was fast paced so I flew through it with ease and was fully invested in it.”

Tome Tender: Deadly Curiosities is a fun, unique and interesting story with marvellous possibilities for what might come next.”

Are you a reviewer or blogger interested in Science Fiction, Fantasy, Horror or Alternative YA & Children's Fiction? If you'd like to receive advance title information and review copies, as well as opportunities for guest blogs and interviews with our authors contact us at press@rebellion.co.uk. Please include information about the site or publication you review for, any genre preferences and your preferred contact name and email. 

You can also check out our current list of eARCs available via netgalley now





‘DRM Free since 2006!’ It falls some way short of being a sexy headline, but how do you compete with other publishers apparently news-worthy headlines about going DRM-free in 2014, when it’s been 8 years since Rebellion took that decision?

Rebellion Publishing may not be one of the instantly recognisable names in the UK book trade, but for fifteen years we've been the home of the British institution 2000 AD, and first published our perennially bestselling graphic novel collection, Judge Dredd: The Complete Case Files 01 back in 2005 (we publish volume 23 this summer). The following year we founded our first fiction imprint Abaddon Books. And in those pre-Kindle, pre-Twitter days, when digital rights management was something most publishers assumed was a music industry issue, Rebellion also started selling digital files for download with no DRM.

How was it that we took the step that most digitally-savvy publishers came to many years later? We had one big advantage, Rebellion is also a tech company, one of the leading computer games developers and publishers in the UK (our latest, Sniper Elite III, is out at the end of June). Our founders and owners Jason and Chris Kingsley understood how important ownership was for a digital consumer, how being able to buy something and keep it was a vital part of the trust relationship between publisher and reader, and gamer. You bought the digital copy? Well that’s yours to keep forever, and not just until you change device or operating system. It can be put  like this: we value the support of legitimate customers more than we hate the activity of people who steal from us.

In the years since 2006 we've acquired the SF imprint Solaris books; begun simultaneous publishing in the UK and North America; launched the children’s and YA literature imprint Ravenstone; started our standalone ebook shop rebellionstore.com to go alongside 2000adonline.com; and have seen our books feature on the best-seller lists time and time again.

So, as a leading publisher of comics and genre fiction in the UK it’s great to have had Tor and others join us in the DRM-free world. The others will be along soon, we're sure.



Gail at BEA 2014
Gail Z. Martin will be joining team Solaris this summer for a whirlwind tour of our fair Isles, and because we were bought up properly we'd like to share the good times with you... So please do check out the below and add a date (or two) to your diary and come along to get your copy of Deadly Curiosities signed.

JULY

23rd (Weds) - Forbidden Planet, London HQ
Deadly Curiosities Launch Party!
Gail will be meeting, greeting and signing copies of Deadly Curiosities from 6 - 7pm 
(keep an eye on the Solaris twitter feed for details of a post-signing meet up nearby too)

31st (Thur) - Waterstones, Cardiff the Hayes
Bumper author party! Gail will be joining  Ack Ack Macaque author Gareth Powell and Blood and Feathers author Lou Morgan for mega-signathon:
Gareth and Lou will be signing from 5:30pm and Gail from 6:30pm

AUGUST

1st (Fri) - Waterstones, Edinburgh
Gail will be doing a stock signing, watch out on the twitter feed for updates on when you can catch her in action closer to the day.

Plus, because we don't like to leave anyone out you can virtually hang out with Gail (as well as plethora of other lovely authors) on US launch day! Join Gail and co at the Facebook launch party on Wednesday 25th June from 10:30 am to 10:30pm EST (those outside of EST can find out your local time here) where she will be answering questions, giving away free goodies and offering you the chance to win e-copies of Deadly Curiosities. There are rumours the party may spill out across reddit and goodreads, and with a line up like the one below we think those rumours will probably be true:

10:30 – 11 Gail Z. Martin
11 – 11:30 Pip Ballantine
11:30 – Noon Chris Verstrate
Noon – 12:30 Trisha Wooldridge
12:30 – 1 John Hartness
1-1:30 Leona Wisoker
1:30 – 2 Keith DeCandido
2-2:30 Cynthia Ward
2:30 – 3 Jim Lavene
3 – 3:30 Gail Z. Martin
3:30 – 4 Jennifer Brozek
4-4:30 Joshua Palmatier/Benjamin Tate
4:30 – 5 Tricia Barr
4-5:30 Clockwork Universe
5:30 – 6 Athena’s Daughters 
5:50—Gail Z. Martin—giveaway announcement
6-6:30 TBC
6:30 – 7 Kim Richardson
7-7:30 Tera Fulbright
7:30 – 8 Danielle Ackley-McPhail
8-8:30 Stuart Jaffe
8:30 – 9 James Maxey
9-9:30 Natasha Rhodes
9:30 – 10:30 Gail Z. Martin


Add it to your Facebook calendar now.
Why write an urban fantasy series after three successful epic fantasy series? Because it’s fun.
(P.S. That’s the same reason I’ll be writing a steampunk series for 2015, too.)

Truth is, a lot of the same interests run between my epic and urban fantasy. Scratch the surface, and find a history major and museum geek.

Plunk me down in a major city with time to kill, and I’ll find the museums. (Heck, I’ll find them in a minor city if you give me time.) And yes, I read the plaques underneath the objects, even when I’ve got the audio tour. I love discovering cool old stuff, weird objects, creepy funeral customs, and pretty things from the past.

In Deadly Curiosities, my main character Cassidy can read the history and strong memories/magic imprinted on an object. I don’t claim that ability, but I do have a wild imagination, and more often than not, I can close my eyes and feel the past around me. (Note: I avoid doing that when touring places like the Tower of London.)

While Deadly Curiosities happens in modern-day Charleston, SC, it’s a storyline steeped in the past. “Buttons” was the short story I wrote for Solaris’s award-winning Magic: The Esoteric and Arcane anthology (and reprinted this year in the British Fantasy Society’s Unexpected Journeys anthology). It was a contemporary story with the characters you’ll meet in the novel. But before that, I had written short stories in the Deadly Curiosities world spanning the 1500’s and 1700’s for other anthologies.

Sorren, my nearly six hundred year-old vampire, is the thread of continuity through all the stories. In Vanities (originally published in the British Fantasy Society’s The Bitten Word), we see Sorren’s first job for the Alliance, battling a demon in Antwerp in 1565. I’ve written two other stand-alone short stories that follow up on Vanities: Wild Hunt and Dark Legacy, that show more of Sorren’s origins, tell the story of his maker, Alard, and hint at the creation of the Alliance.

The very first story about Trifles and Folly, the antique shop in Deadly Curiosities, appeared in the Rum and Runestones anthology and was set in the 1770’s, just before the American Revolution. The anthology prompt required pirates and magic, which is what Steer a Pale Course delivers. That story was popular enough to get me invited back to the Spells and Swashbucklers anthology, with The Low Road. Then Marie O’Regan tapped me for The Mammoth Book of Ghost Stories by Women, and Among the Shoals Forever was born.

Sorren’s past is Old World—Europe and old gods and ancient monsters. His maker battled Viking warriors and gained the help of a Norse Seior. A hundred years later, Sorren travels to Charleston to set up Trifles and Folly in 1663, forging a long-standing arrangement with one of Cassidy’s ancestors.

I know that Europe has phone booths older than anything we’ve got here in the States, but Charleston is one of our oldest cities. Unlike New Orleans, Charleston hasn’t been heavily used for urban fantasy, which made it a fresh location with much of the same charm and danger. Charleston, like New Orleans, has a very prominent European connection, and when you walk its cobblestone streets, you can feel in your bones the truth of Faulkner’s quote: “The past isn’t dead. It isn’t even past.”

As in New Orleans, the younger sons of European gentry came to Charleston to make their way. Men with service to the crown received land grants and set up sprawling plantations. Fortunes were won and lost. And while Charleston is known as the “Holy City” for its hundreds of churches, beneath that piety ran rivers of blood in brothels, duels and slavery.

Look beyond the beautiful mansions and gardens heavy with bougainvillea, Spanish moss and gardenia, and you’ll find the tragedy of the slave trade.  Charleston was part of the “Triangle Trade” with the Caribbean—molasses, rum and slaves. By some accounts, the majority of slaves in the U.S. came through Charleston Harbor. Those slaves brought their beliefs with them, religions that melded and changed to create the Voodoo of New Orleans and the Hoodoo of the Lowcountry.  Charleston’s past rests uneasily, not far below the surface.

While New Orleans has always embraced its wild side, Charleston opted for repressed propriety. But like a convention of accountants in Las Vegas, even the proper folks have to let loose sometime, and Charleston’s back alleys were the place for indulgence. Duels were fought. Pirates were by turn welcomed and shunned in Charleston depending on the benefit to the city’s fathers. Blackbeard himself blockaded the city in 1718. The city’s history is full bad boys and wild girls.

I’m very excited about Deadly Curiosities and the chance to spin tales about haunted objects, dark magical items and cursed heirlooms. And I’m thrilled to be working on the second book in the Deadly Curiosities series for 2015 with even more thrills and chills.

If you want more of Cassidy, Sorren and Teag right away, check out my free novella on Wattpad.com: The Final Death. Coffin Box and Wicked Dreams also continue the adventures of Cassidy and her team, and you can find them with my other ebook short stories on Kindle, Kobo and Nook.

Cassidy and crew will be turning up in a couple more anthologies this year. Retribution, an all-new Deadly Curiosities adventure, is featured in the Athena’s Daughters anthology by Silence in the Library Publishing. The Restless Dead will be in the Realms of Imagination anthology from Dark Oak Books.

So the next time you pick up that family heirloom, pay attention if your fingers tingle or you catch a glimpse of something that isn’t there. Cassidy can tell you, the past may be gone, but it doesn’t stay buried.

I’ll be celebrating the launch of Deadly Curiosities the whole week of June 22-29 with more than 30 different guest blog posts, a Facebook launch party featuring prizes, guest authors and surprises, podcasts, three different excerpts, a Reddit give-away/AskMeAnything and a Goodreads party/give-away. Get all the details at www.DeadlyCuriosities.com, follow me on Facebook.com/WinterKingdoms or on Twitter @GailZMartin!

I’ll be signing Deadly Curiosities in major cities across the U.S. and in England, Wales and Scotland this summer—the full book tour schedule is on my website, so please stop by and say hello!



About the Author
Gail Z. Martin writes epic and urban fantasy, steampunk and short stories. She is the author of the Chronicles of the Necromancer series, the Fallen Kings Cycle series and the Ascendant Kingdoms Saga series of epic fantasy books, as well as the Deadly Curiosities urban fantasy world and coming in 2015, Iron and Blood, a Steampunk novel, co-written with Larry N. Martin. Gail is a frequently contributor to US and UK anthologies. She also writes two series of ebook short stories: The Jonmarc Vahanian Adventures and the Deadly Curiosities Adventures.



Find her at
 www.ChroniclesOfTheNecromancer.com, on Twitter @GailZMartin, on Facebook.com/WinterKingdoms, at DisquietingVisions.com blog and GhostInTheMachinePodcast.com. She leads monthly conversations on Goodreads https://www.goodreads.com/GailZMartin and posts free excerpts of her work on Wattpad http://wattpad.com/GailZMartin.  An original novella set in the Deadly Curiosities universe, The Final Death, is available free on Wattpad here: http://www.wattpad.com/story/15334006-the-final-death